A pair of gamers can alternate turns, or they can each use a joystick for simultaneous competition. While most computerists will play Zoom solitarily, the program offers a choice of two player modes. The big difference in the play mechanic is that Zoom lets the player's on-screen surrogate roam freely around the playfield instead of limiting it to the corridor's of a simple maze. In this case, the play mechanic is partially derived from Amidar. Like Discovery Software's other recent releases, Zoom is inspired by the classic coin-ops. Zoom packs as much charm as a Disney cartoon. The inspired help of Jochen and Gisela Wiegelt (computer graphics) and Thomas Lopatic (sound) makes the game as delightful to see and hear as it is to play. Zoom marks the international design debut of Frank Neuhaus. Watching the three stars of the Zoom-land Magic Show is so addictive that the computerist may sit mesmerized instead of plunging into the 50 playfields of action-strategy challenge. This game's song-and-dance introduction is almost too delightful for its own good.
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